Have you ever noticed when the Just Flight PA28 Arrow III for MSFS is loaded with engine running (meaning the aircraft isn’t started from cold and dark), its VOR2 needle is always deflected to the left?
It’s a bug, I believe, since the needle won’t return to center when no NAV signals are present.
To correct this error, we’ll have to flip Continue reading
One thing that puzzles me a lot in MSFS since the beginning is how the aircraft are parked in the airport. The picture below shows the most common manner how static aircraft are placed in MSFS. Shouldn’t the aircraft be parked in the opposite direction facing the horizontal line of the T-mark?
I don’t see Continue reading
There are two versions of Piper PA28R Arrow III on the market for MSFS — one from Carenado and the other from Just Flight.
I released three of the Gauges (ASI, MFP & RPM) for the Carenado Arrow III a month ago. Since then, there were inquires checking if they could be played on the Just Flight Arrow. And responses from users afterwards confirmed that they were running nicely on the Just Flight plane although they look a little differently .
After some searchings, I decided to purchase the Just Flight plane as well so as to develop Gauges for it alongside with the Carenado Arrow. Continue reading
In my last post about setting up a Full Forward View without Instruments, Michael sent in a comment below:
I’m in the same situation and have been using this for quite some time, however, with one modification:
I first make a copy of the camera file using (I think Alt+Ctrl+0). This will be saved under, e.g.
C:\Users\[your profile]\AppData\Roaming\Microsoft Flight Simulator\SimObjects\Airplanes\Asobo_C172sp_classic
In this file you can make the amendment above.
You can then switch back and forth between the “normal” and the “shifted” camera using Alt+0. I found this somewhere on the official forum. This way you don’t have to modify the original files.
Thanks Michael and that’s another approach of creating a full forward view with no instruments, too.
Well, either method has its pros and cons: Continue reading
I have chosen “LANDING” as my default camera in MSFS. But since I already have a physical DIY cockpit, all I want is a clear full forward view without the virtual cockpit and its instruments.
Here’s how I do it quickly: Continue reading
One of the nice designs of MSFS is many of its cockpit instruments can be used across different aircrafts (despite practicability in real life), which in a way simplifies the construction of DIY cockpit using my MSFS Multi-shared FIP gauges.
Following is the table showing key instruments on the default propellers and turboprops in MSFS implemented and to be implemented.
Via the table, one can check out the usage of each instrument on different aircraft according to the reference number or alphabet assigned to them, and further find out what gauges are included or not included from the cockpit layouts captured below.
Update 1: The number and alphabet indications are added to the corresponding gauges in respective cockpit images for clearer references.
MSFS Cockipts #1 – Propellers Continue reading
As mentioned in my last post, not all default nor third-party aircraft come with an aircraft reference file. If needed, to create a missing one isn’t difficult at all.
The Aircraft Reference is basically an html-formatted file with a name containing “aircraft model” + “_REF“ and a filename extension of “.htm” It is located in the aircraft folder under “SimObjects/Airplanes“.
If you don’t have much knowledge about html, you could simply: Continue reading
Airspeed limitations are some of the most visited references to flightsimmers or even real pilots. I normally seek for them in the aircraft’s manual or via Internet. For sure, the process doesn’t take a lot of work but it can be hardly called handy, especially when you need these information during a flight session.
Last week, I found out that there’s actually a quick way of locating these information in FSX and P3D quickly. I don’t know if you know it or not, but I was not aware of it in my 15+ years of flightsimming. How hilariously.
All we need is Continue reading
The Carenado CT210M is one of my favorite aircraft and it actually was the first third-party aircraft I ever purchased for flight simulation many years ago. Nevertheless, I had felt something wrong about its cockpit instrument but I couldn’t figure out what it was until recently when I was asked to worked on the X-Plane version of the ASI Gauge for Logitech’s Flight Instrument Panels (FIPs).
It is the Continue reading