As mentioned in my last post, although Jack’s suggestion of reversing the order of the gauges in the SaiFlightSimX.xml list renders a more intuitive and logical user-button reaction, the “solution” still isn’t perfect. Because the opposite associations of the “Up Button – Down on the List” and “Down Button – Up on the List” or vice versa basically have not changed.
Thanks to Alexey, who is the author of FIP Toolkit & FIP Customizer, I am now able to swap the functions of the Up/Down button “physically”. Meaning that when I press the “Up Button” on the FIP, it really means “Going Up” the gauge in the SaiFlightSimX.xml list, and when I press the “Down Button“, it really means “Going Down” the list.
Alexey said that the two buttons cannot be reprogrammed because they are not handled by the device’s SDK. However, we could swap the button masks of these two buttons to achieve the same result.
Followings are the steps. NOTE that you are highly advised to make a system backup before you proceed. Continue reading
Over the years, I’ve been putting the order of my gauges in the SaiFlightSimX.xml file according to the start up order of the FIPs as shown below.
I know by “pressing the UP button” on the FIP means switching to the “NEXT” gauge (Down one on the SaiFlightSimX.xml list order), and “pressing the DOWN button” means switching to the “PREVIOUS” gauge (Up one on the list order).
With these “UP button – Down One / DOWN button – Up One” arrangement, I can’t help falling into the confusion of Continue reading
Since somebody asks and it’s for my own personal record as well, followings are the settings of my Prepar3D settings for version 3.2 system.
Anyone interested to see the details of my Prepar3D.cfg could click on the Realism Image at the bottom. All changes I made are highlighted in red. And manually changed items are further bolded.
Installed the new Prepar3D version 3.2 last night and played with it for a few hours under the same settings (including third-party addons and peripheral hardware) as in the last version.
Surely it’s impossible to “experience” all the new features that come with the new version in such a short time, but two features that mentioned in the version’s release announcement could be confirmed right away. Continue reading
Lockheed Martin just released the latest version 3.2 of Prepar3D.
The company says that the new update brings several new features and numerous platform, rendering, SimDirector, SDK, SimConnect, and multiplayer updates – including increased performance for multiple views and touch gesture support.
Sounds exciting! Go get your download if you haven’t done so.
I normally create an image copy before major update like this just to play safe. You’re recommended to do the same.
Also, Michael’s comment Continue reading