Michael has been flying as a private pilot for 6 years, and he is now working on his multi-engine and commercial pilot rating. His goal is to find a job in aviation.
Michael says that in his experience as a pilot, he realized that a home simulator is a great means to improving his knowledge and practice muscle skills for the devices he is using on board a real plane. Although his home cockpit for now is nothing special, he says, he is modifying it a lot with new gears to make it as realistic as possible very soon.
ICAO: EPMO, Warsaw Modlin Airport
While working FIP Gauges for X-Plane these days, I find the time reaching the main menu at sim launch takes much longer while FIPs are powered on as well.
Not a big deal, probably. But if one can shorten the load up time of X-Plane significantly by simply turning on the FIPs ONLY AFTER the main menu is shown, why not ? Additionally, I find the act eliminates the occasional crash of FIP Gauges in X-Plane as well.
There are a number of ATC programs available to flight simulation. One of the popular ones is Radar Contact, which was firstly released 21 years ago. Recently, its developers announced to give the program away for free from January 1st, this year. If you are not aware of it, you can get your copy from here.
Alex Wierzbowsky’s FIP Customizer is one of the essential tools in my flightsim system. Lately, he got a 3D printer, thru which he created a number of control lever handles for his A320 and B737 setup.
He says he’s been dreaming of having those levers for many years but the prices of similar products available on the market are not competitive. So he printed his own.
Alex says the 3D printer plus 1kg of PLA filament cost him Continue reading
In last post, I mentioned that some of the commands I used to assign to buttons and knobs on the FIP are not functioning or matching when using the valuetranscribing feature to run FSX/P3D gauges in X-Plane.
A friend, Rodrigo in Brazil, says the trick is Continue reading
Just noted recently from SPAD.neXt’s website, saying that FIP gauges developed for FSX/P3D platform can now be run in X-Plane using its valuetranscribing feature without any modification. That’s a good news as I have been stuck for more than two years by the incomplete transcodings of SPAD.neXt’s attempt on making FSX/P3D gauges to be compatible in X-Plane.
In the last few days, I’ve been testing the compatibility of many of my FSX/P3D gauges under X-Plane 11 platform running alongside SPAD.neXt. Followings are my findings: Continue reading
Just received my New Year present — VirtualFly’s Yoko Yoke, Ruddo Rudder Pedals and V3RNIO TPM. They are expensive but highly praised in many reviews. Are they really that good ?Stay tuned Continue reading