335: The B58 Gauges are Ready Now

The long waited B58 Gauges are ready now.

Click me to see the Extended Version

The B58 gauges come in two different versions — one for the default B58 and one for the Carenado B58.

Click me to see the Extended Version

Although the two gauge sets look similar in some ways, there are actually many subtle but notable differences between the two in terms of design and coding implementations.   And the same gauge from the two versions could act differently in many occasions.   It is one of the reasons dragging my original plan behind. Continue reading

334: Clean and Small

I regularly backup my whole system with Acronis True Image every weekend.   After cleaning the 34,423 invalid paths in the registry as reported in my Post 331, I just found the size of the backup has also reduced from 279GB to 176GB.   Double checked and confirmed my system is intact.

Backup File Size of my System, P3D and FSX Before and After the Cleaning

Not sure why.   But, isn’t it a good thing to maintain a clean and error-free system while at the same time saves 100GB disk space ?

Continue reading

333: Switching Between Gauges

With the addition of the new A36 and the coming B58 Gauge Series, a friend Steve (and others) who asks:

After installation, what’s the prefered method for choosing between the A36 gauges and the C172 gauges, when going back and forth? Will the C172 gauges remain the default, and then you just scroll through the gauge choices on each individual gauge using the FIP up/down arrows to bring up the A36 gauges?

Here’s the solution:

The switching in the video is Continue reading

332: A36 Bonanza Gauges Now Ready

The Installer Program for the Carenado A36 Gauge Series is completed.   Those who took the pre-sale offer should have received the download link in their mailboxes already.A36_ASI_ANIMATION

In this official release, an extra standalone gauge plate for the Turn Coordinator is included.   Local and Zulu Time Clocks are added to the AirSpeed Indicator.  The True Airspeed Digital Display shown in the last preview has been moved to a position overlaying A36_HSI_160110E_resizethe TAS button.

Besides the Flight Director features on the Attitude Indicator (see my Post 327), a Wind Direction Indicator on the HSI gauge and Centering Indicators for the Aileron and Pitch Trim Wheels on the ADF gauge are also added for easy adjustments.

All these last minute touches tend to render Continue reading

331: 30,000-Something Invalid Paths

It is commonly known that every piece of software after removed from the computer could have left some invalid registries behind.  But I was shocked to find out that the total number of invalid path registries left by Prepar3D v3.0 could have crazily accumulated to 34,423 entries.

Unbelievable but it is real.  It took me nearly three hours to clean them up from my computer earlier this evening.

If you have updated to P3D v3.1 recently (no matter it was by patches or by re-installation), you’d better run a thorough system check.   Maintaining a clean and error-free system as always is critical to keep the flight simulation, both FSX and P3D, to perform in best condition.


330: FIP Toolkit is now P3D Compatible

Alexey has just reported that the GPS support for Prepar3D is pending for the moment due to some unexpected issues.   Fix will be provided once ready.

Alexey has just updated his FIP Toolkit and FIP Customizer.  The new FIP Toolkit, now P3D compatible, can correctly display serial numbers and device information and assign action to the device with defined serial number.

Do note that the new version requires the latest FIP drivers: (or later) which can be downloaded from Saitek’s website.
To download the toolkit, just click on the image above, or click here.

To download the bug-fixed version of the FIP Customizer, click hereContinue reading

329: AffinityMask=256

AffinityMask is the highest searched subject in my blog.   There are many recommended values over the Internet and I’ve tried and explored many of the suggestions (see my various Posts here) for both my FSX and P3D systems.

Since early last year, I’ve been using  AffinityMask=256  in my P3D setup.

I know the Binary of 255 equals to 11111111, which represents the using of all 8 cores on a Quad-core 8-Thread CPU when it is assigned for the AffinityMask.

And the Binary value of 256 equals to Continue reading