654: My Vegetations Mod Updated

In addition to some adjustments to the maximum and minimun values in my last modified vegetation file reported in Post 648, a new tweak to display trees to far distance without performance hit (click image below to enlarge) is further included.  It has become my MUST-HAVE tweak for MSFS 2020.

As we know that simulators only load up autogens within specific distance surrounding the aircraft.  With this mod showing vegetations virtually unlimited in far distance, the popping up of other autogens becomes unnoticeable — giving you an illusion that everything is already in place.

The last modified vegetation file I put in the Freeware Section in my Store has been updated with this new one. Continue reading

648: My MSFS Vegetations Mod

Vegetations in MSFS are generally regarded oversized and look unrealistically.  There are tips on the Internet to help improve the situation by reducing the MAX and MIN values of all entries in the 10-asobo_species.xml file under “/fs-base/vegetation” folder to about 60% – 80% (or about 4 – 8 points) of their originals.

Vegetations look more realistic with the mod

My personal preference after tests is to keep the minimum values unchanged but to lower the maximum values to the same values of the minimum; or to 5 when the minimum values are less than 5.

Reducing all the maximum values to the minimum values is also good.

Here’s the download link to the five Vegetation files Continue reading

585: TE Washington – Think before You Buy

I originally had great expectation on Orbx’s True Earth Washington for P3D because the company’s True Earth Washington for X-Plane looks great.  But when I got the P3D version yesterday, I have to say that I am disappointed since it is inferior to its X-Plane brother, especially in the two aspects below.

In its description, it says it offers 66,574 square miles of hand-corrected, crisp aerial imagery.   However, crisp or not depends on how high you fly.

click to see larger image

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443: AS Cloud Art or REX Soft Clouds ?

HiFi Simulation’s Active Sky Cloud Art and REX Game Studios’ Soft Clouds are two popular cloud texture products that are fully compatible with P3Dv4 so far.

Although it may not justify to compare the two products head-to-head as AS Cloud Art comes with additional features rather than just pure-enhancement to the cumulus clouds in Soft Clouds, I think it would still be interesting to find out what the two products bring in terms of cumulus clouds improvement only.

This is the default cloud posture with Coverage Density set to Maximum under Orbx Weather 7 Theme.  (Click image to zoom bigger)

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243: Lost and Found

TechLevel01W
Switching to P3D could also mean losing many handy features added to FSX previously.  FSDiscover is definitely one of them.  Until Flight1 launches a P3D compatible version, command TOGGLE_AIRPORT_NAME_DISPLAY is my temporary measure when I am lost in the sky.

Just open the Standard.XML file inside the Controls folder where Prepar3D.cfg is located.   Then add the command to any key or key combination and save it.   That’s all.   Names of airports around current location will be shown when the key or key combination is pressed.

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210: Maps – FTX Northern Ireland

Just purchased the FTX Northern Ireland to complete my UK collection after thinking for quite a while.  Followings are updated network links for my UK Google Earth maps.FTX EU NIR If you have installed the same links from previous posts, you will find the Northern Ireland data already included.

Airports: https://dl.dropboxusercontent.com/u/25018674/Google%20Earth%20Shared/EU%20-%20UK%20Airports%20FTX.kmz

POIs: https://dl.dropboxusercontent.com/u/25018674/Google%20Earth%20Shared/EU%20-%20UK%20POIs%20FTX.kmz

As always, it is recommended to just COPY the URLs and add them via Network Link in Google Earth so that updates can be immediately downloaded when available.

204: FTX Global Second Impression

FTX Global doesn’t like other scenery addons (such as the company’s AU, NZ, EU and NA products) which in general overlay specially created sceneries and textures on top of the default FSX layer to render the ultimate image.  It simply replaces FSX default textures in the World\Scenery\Texture folder with its own creations.

FTXGB2-28
FTX Global simply replaces FSX default textures with its own creations

This approach is somewhat similar to what REXessential from REX Game Studio or the Ground Environment products from Flight 1 does to FSX — the former replaces FSX’s default clouds and atmospherics items, and the latter replaces FSX’s default ground textures, meshes and some core files with their own modifications.

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