RejectThreshold is a command that instructs the CPU to bypass the bufferpool when a specified amount of graphics data is reached. Before that threshold, all data are kept sending to the bufferpool.
This function can be used in association with the PoolSize command to improve system stability.
By default, this command is not present in fsx.CFG and it comes with four thresholds to be chosen from:
- 524288 = 512K
- 262144 = 256K
- 126976 = 128K
- 98304 = 96K
RejectThreshold=524288 // 512K=524288, 256K=262144, 124K=126976, 96K=98304
One could start from the largest 512K and then lower the threshold one step at a time in order to find out the best result for the system.