I have to admit that I am obsessed with TPM to some extent. So when I find out VRInsight had released a standalone TPM recently, I ordered one without much hesitation, even though I just had purchased a GoFlight GF-TPM not too long ago.
It took about 2 weeks to receive the Flight Master TPM from the company directly.
Like its bigger brothers Flight Master Yoke-II I reviewed last August, the unit is Continue reading
Dovetails Games just announced the closing down of Flight Sim World (FSW) due to lacking of clear direction and sufficient players. The decision was made slightly before a year since its Early Access last year.
The game and its add-ons will be removed from sale on 24th May; but purchased contents will remain in users’ library and available to play in its current format.
Here at last the Integrated Fuel Gauges (INTFG) for the X-Plane C172SP running Logitech FIP drivers. It is fully customized for the aircraft even with the adjustable EGT reference needle.
Unfortunately, there is still a feature yet to implement — the fuel-flow needle doesn’t work properly yet.
Nevertheless, instead of keeping it away from the shelf, I replaced the fuel-flow instrument with CHT (Cylinder Head Temperature, a common feature found on Cessna aircraft) as an interim option until the solution is found.
Both CHT and fuel-flow options are included in the gauge package. When the fuel-flow option is chosen, users may regard it a failure, which adds fun too.
All current X-Plane C172SP (Logitech) users could contact me for discount if interested in this new instrument.
Lastly, since I am not a full X-Plane simmer, help on implementing the fuel-flow feature is welcome and appreciated. In return, a full set of the XP-Logitech C172SP or B58 gauges (or any of my bundle gauges) will be given to the first person who help solve the issue as a gift.
Following is the implementation I did so far: Continue reading
FSX and P3D creates Shader Caches during operations to optimize overall performance via frequently accessed instructions and codes stored in the caches. However, the Shader Caches are prone to be messed up by various reasons sometimes. Rebuilding them is a common method to fix many issues suddenly coming up without a proper cause.
The Shader Cleaner FSX and Shader Cleaner P3D were developed to help clean Shader Caches quickly before the loading of FSX and P3D whenever needed — Personally I don’t recommend cleaning the Shader Caches if everything is okay.
DO NOTE that after the Shaders of P3D v3 and especially v4 are cleaned, the display will black out for some seconds when a new flight is loaded. Just be patient and everything will come back to normal after the cache is built again.
The utilities were only given to Continue reading
Dean Carlton in Australia has just sent me updated photos of his desk-based simulation setup from concept to completion, in which a number of techniques and methods I never thought of using before.
The photos posted below are only a few from 50 something images Dean sent over, including some very old Private Pilot’s License Course materials and copies of the early 80’s The Illustrated Encyclopedia of Aircraft magazine he collected.
To see them all, one could click on the Dropbox link Dean shares with us at the end of the post. Via the link, one can even download the drawings of his Main Instrument Panel (MIP) in pdf, skp and step formats, if interested.
Builder: Dean Carlton
Location: Merimbula, Australia
ICAO: YMER, Merimbula Airport
The FIP Gauges for Duke B60 and Duke Turbine from RealAir Simulations have been updated to version R2, which includes new gauges (such as a new Engine 4 in the Turbine set as shown on the right) besides fixes and optimizations.
In addition, the updated gauges are now Logitech drivers compatible.
Exisitng users should have received notification emails containing download links in their mailboxes by now. Should any user not receiving the update, feel free to contact me by email or via Comment of this post.
Ken was much involved in flight simulation during the ’90s with FS 5.1 until the early 2000s; and then got back into flight simulation again (in a big way) after he retired at the end of 2011.
Besides the photos, Ken also attached a schematic layout, showing how he achieved a self-contained cockpit system that doesn’t need of a mouse or keyboard for any inflight functions.
Location: Huntington, New York, USA
ICAO: KFRG, Farmingdale Republic Airport