Lockheed Martin has finally released P3D v5.1. Seems like not too many people are aware of it (based on the number of respondents in its support forum) while most people are keeping their eyes on MSFS — me the same.
Anyway, hope this update solves or at least improves the many issues reported after its launch. There are still many features MSFS can’t or doesn’t do properly today.
The Shaders Cleaner for P3D has been updated to version 5a, which now includes the cleaning of the Effects folder as well. It is available for download from the Freeware Sectionin my Store; and it continues to be downward-compatible with P3D version 3 and 4.
NOTE that after the shaders are cleaned, it may take a little longer for P3D to reload the flight session the next time. The screen may even black out for some seconds. No worry, everything will come back to normal after the shader cache is built again.
Shaders Cleaner for P3Dv5 is now ready for download from the Freeware Sectionin my Store. It is downward compatible to version 3, which I don’t think anyone still running it, however.
NOTE that after the shaders are cleaned, it may take a bit longer for P3D to reload the flight session the next time. The screen may even black out for some seconds. No worry, everything will come back to normal after the shader cache is built again.
I ran the new P3Dv5 for a few hours this morning with many addons (such as Orbx scenery and Carenado Aircraft) I used on P3Dv4. As expected, it didn’t give me too much excitment, including the new logo and the new design of the option menu in the program, for which I am well prepared from what I experienced from the company’s previous updates in about every two years.
But to be fair, there are still many improvements and some are very nice indeed,
for example the Enhanced Atmoshperics feature, from which I get the sky color tone on my HDTV more true to the reality. This is the first time from all the flight simulators I’ve ever played so far. Continue reading →