It’s still true that I mainly flightsim in one of the following cockpit views reported in my Post 181.
1. Landing/Takeoff — showing the hood from the pilot seat on the left
2. Cruising — showing outside scenery only
3. Normal Cockpit — used only when FIPs are turned off
To implement the Cruising View, in particular, I used to disable the 2D-Cockpit in the camera.cfg first, and then create a specific CameraDefinition for it. Recently, I found Prepar3D has a hidden feature which makes this customization process totally unnecessary as shown in the video below:
Two steps only are required: Continue reading
Rebuilding shader cache is a commonly used method to fix many issues suddenly coming up without a proper cause in either FSX or P3D. Shaders Cleaner helps clean Shader Cache right before the loading of FSX or P3D.
Anyone interested to get a copy the utility please make a donation to Medecins Sans Frontieres (MSF) / Doctors Without Borders so as to help those people out there needing the love and care from the medical humanitarian organization.
Proposed donation amount is USD 5.0 for either the FSX or P3D version of the utility, or USD 8.0 for both versions. More are appreciated, of course.
To make your donation now, click here. Or you can click on the Shaders Cleaner images above, and then click on the [DONATE NOW] button and forward your MSF donation receipt to me at email@example.com. Do specify which version (FSX or P3D) of the utility you prefer. Download link will be sent asap.
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The confusions many Prepar3D users encountered after upgrading to version 2.5 are the result of a mixed subtle to major changes happened to the program’s long-held file structures that was inherited from Microsoft Flight Simulator.
Although many of these issues have been addressed by third-party manufacturers, it’s still useful to know what are the differences. Following is a list summarizing the changes (but not limited to) made to the new version compared to earlier versions:
Under Prepar3D Program Directory
- Folders REMOVED
Perhaps some of you have figured out that the remaining five (5) thresholds that decisively transform cumulus cloud appearance besides the Base Height are all related to the Cloud Thickness.
It’s true that varying cloud coverages Continue reading
Although by changing the base, ceiling, thickness and coverage values of the cumulus cloud from P3D’s Advanced Weather option, one can generate different cloud effects, there are Eight (8) Basic Thresholds that actually determine the ultimate appearance of the cumulus cloud in the simulator.
The first three (3) relates to Continue reading
Even though my simulator is running smooth again after rolling back to v2.2. My thought is still haunted by the mysterious cause and reluctantly to let it go.
After carrying out various deep cleanings on my computer and reinstalled a clean upgrade from a new download onto the same but reformatted SSD, eventually, the P3D v2.3 is up and running now. Very likely that there were somethings missing in the first download or the stutters were caused by some unknown leftovers from the last version.
Well, there are still significant stutters encountered over certain areas sporadically. But in general, the v2.3 upgrade is so far performing as it should be.
For the moment, it’s premature to say that the new version is better or worse than the previous one since nothing has been added to it yet.
Will update more after system is properly tuned.
For the moment, Continue reading
After trying reinstalling and applying fixes to the new P3D v2.3 a couple of times, I just rolled back to v2.2.
I know there are users reporting an improvement from the new version. Unfortunately I am not one of them.
Don’t know if the stutter issue was caused by my multi-monitors (probably not) or the clean install. Will try again to upgrade the system from v2.3 patches and see what will happen next.
For now, glad to have my system back to normal and get rid of those horrible stutters.
Just had a clean install of the P3D v2.3 earlier today. Full of expectations in the beginning but ended up in disappointments.
Horrible stutters are encountered as well as some addon utilities are not working. I even haven’t started installing anything yet. Not sure if it is my 3-monitor setup or what. Very likely to roll back to v2.2 if issues couldn’t be solved in a couple of days.
Among all the practical features that P3D excels FSX, cloud rendering is on the very top of my list. In just a few steps, clouds could be changed dramatically as shown below.
The key to this change is the thickness of the Cumulus cloud. Continue reading