560: My COCKPIT REBUILDING #10 – Parking Brake Remodified

Although the using of the dental floss picks plastic box for the parking brake modification described in last post does the job nicely, the plastic box itself in milky transparent color, however, looks a bit odd among my other cockpit stuffs.  Moreover, as the case was hard-drilled onto the underneath side of the table, I find I am giving myself a hard time when I need to readjust its position accordingly when the yoke is moved.

After many different attempts, I finally managed to repackage the parking brake module onto a hard paper board cut from an old Chinese Moon Cake box. Continue reading

559: My Cockpit Rebuilding #09 – Modified Parking Brake

The picture on the right is a parking brake module I bought from Desktop Aviator many years ago.  It didn’t even come with a decent brake handle. The device was kept in the storage until I “discovered” it when I was looking for something else.

Although it is trivial, I told myself that it should add fun to my system — I finally recalled that was the idea I bought it originally.
But then I found it too big to fit into the location under my yoke.  So I opened the case to check out if it could be modified.

Luckily it is possible since the housing is wasting an awfully lot of space with just one tiny circuit board and a pull-push knob inside.

After some searching, I eventually picked a dental floss picks plastic box as the new case for it. Continue reading

558: Making Your Own Aircraft Reference


As mentioned in my last post, not all default nor third-party aircraft come with an aircraft reference file.   If needed, to create a missing one isn’t difficult at all.

The Aircraft Reference is basically an html-formatted file with a name containing aircraft model” + “_REF and a filename extension of “.htm”   It is located in the aircraft folder under “SimObjects/Airplanes“.

If you don’t have much knowledge about html, you could simply: Continue reading

557: Access Aircraft Reference Quickly

Airspeed limitations are some of the most visited references to flightsimmers or even real pilots.   I normally seek for them in the aircraft’s manual or via Internet.  For sure, the process doesn’t take a lot of work but it can be hardly called handy, especially when you need these information during a flight session.

Last week, I found out that there’s actually a quick way of locating these information in FSX and P3D quickly.   I don’t know if you know it or not, but I was not aware of it in my 15+ years of flightsimming.  How hilariously.

All we need is Continue reading

556: A Possible Keyboard Alternative ?

A group of ex-Samsung engineers is raising funds on Kickstarter for a small device that can turn any screen into a fully interactive touch screen.
The device, called Glamos, is essentially a motion sensor that uses LiDAR or Light Detection and Ranging technology to create a virtual touchscreen with instant interaction capability. Continue reading

555: CT210M ASI Updated

The Carenado CT210M is one of my favorite aircraft and it actually was the first third-party aircraft I ever purchased for flight simulation many years ago.  Nevertheless, I had felt something wrong about its cockpit instrument but I couldn’t figure out what it was until recently when I was asked to worked on the X-Plane version of the ASI Gauge for Logitech’s Flight Instrument Panels (FIPs).

It is the Continue reading