Affinity Mask could bring improvements to flight simulators. But the question is: how can we tell from a hypothetical value (or more precisely a CPU combination) that it will bring positive gains to our system before we put it in the configuration file (fsx.cfg or Prepar3D.cfg) ?
Frankly, I don’t have a good answer myself because there are so many variables involved. However, following is the approach I take to precheck the performances from different Affinity Masks in realtime, then thru which I pick the one I think the best for my set up.
Affinity Mask is commonly recognized as one of the most useful features that allows flightsimmers to improve system performance by altering the combination of running CPUs assigned to the simulator.
Here’s my Affinity Mask Calculator (with redesigned interface) version that I hope it could give you some helps during your search for the best possible value.
Using the calculator is simple and intuitive — just select the CPUs you want to assign to FSX or Prepar3D based on: Continue reading
Received a number of inquiries recently from friends who asked for advises why their FIPs (Flight Instrument Panels) no longer work after upgrading to P3Dv4.
Causes are in general similar — the exe.xml and/or the DLL.XML are missing. Because these two files don’t come with the simulator nor created by the Saitek drivers by default. Moreover, the latest FSUIPC5 is also a prerequisite.
Fixes are simple: Continue reading
The Integrated Fuel Gauges (INTFG) for the default C172SP and A2A C172R and C182T have just been updated to version R5 and R2 respectively. They are the second group of Cessna gauges now enhanced with back-light effect, following the earlier Wet Compass.
Actually, in order to make the back-light effect right, I have taken far more time and effort than I expected in the first place. The new updates are the result of numerous attempts and many days of work.
Therefore, I wouldn’t be able to give any estimated date when the next one will come nor what gauge or gauges it or they will be for the moment; however, there will be updates for sure, which I can promise. Continue reading