As mentioned in My P3Dv5 Settings, I set the Autogen and Scenery Draw Distance to High as it gives me the best balance to see as much autogens as possible.
Recently, I am cling to push it one more step to Very High for even more visible objects. Sadly, this brings a little impact even though it is just barely noticeable. I couldn’t help to think that it would be great if there were one more stop in between High and Very High.
Since the Setting Page doesn’t have the option, I turned to Continue reading
Just added “My Prepar3Dv5 CFG” to “My Project” group. Not only does it compare with the initial cfg generated after the first run, it also includes the file in PFD format for download, if anyone is interested.
I always add an empty line between each section in the fsx.CFG and Prepar3D.cfg so that their contents can be easily read. It is in particular helpful when doing a search. Here’s the CFG_Spacer utility that I recently wrote to speed up the task.
The utility is good for FSX, FSX-SE and Prepar3D, and can be downloaded from Continue reading
There are lots of comments on the Internet saying that the AffinityMask is no longer required in Prepar3D for a smooth flight. Is it true?
The answer is both a YES and a NO, mainly depending on whether additional hardware are included.
During the recent clean re-installation of the just released Prepar3D version 3.4, I must say that I was very impressed with its overall performance under the factory settings in the beginning. But the thrill only lasted UNTIL my Saitek’s Flight Instrument Panels (a notorious performance hitter) were added to the system, no matter running under the Saitek or the SPAD.neXt driver.
Framerates Continue reading
Since somebody asks and it’s for my own personal record as well, followings are the settings of my Prepar3D settings for version 3.2 system.
Anyone interested to see the details of my Prepar3D.cfg could click on the Realism Image at the bottom. All changes I made are highlighted in red. And manually changed items are further bolded.
AffinityMask is the highest searched subject in my blog. There are many recommended values over the Internet and I’ve tried and explored many of the suggestions (see my various Posts here) for both my FSX and P3D systems.
Since early last year, I’ve been using AffinityMask=256 in my P3D setup.
I know the Binary of 255 equals to 11111111, which represents the using of all 8 cores on a Quad-core 8-Thread CPU when it is assigned for the AffinityMask.
And the Binary value of 256 equals to Continue reading