The Affinity Mask Calculator has just been enhanced to include the conversions from Affinity Mask values back to CPU combinations. Operation is as simple as entering the Affinity Mask value in decimal via the keypad provided. To choose between the calculators, just click on the title bar for the conversion required.
Note that the maximum Affinity Mask value Continue reading
Since the many versions coming with the Generic G5 PFD look so similar to each other, even myself I find it hard to tell from which is which.
To make things easier, the updated version of the gauge now displays the corresponding aircraft model that the PFD is intended for when the battery is off.
Users should have found the download links in their mailboxes by now.
A friend who sent me an email asking my opinion about making the jump from Prepar3D v3 to v4.
One of the biggest reasons he has not yet switching, is that he has TONS of addons for v3, and TONS of modifications that he has made. And he really loathes the thought of having to set everything up again from scratch because he has spent many, many, many hours, getting p3d v3 to the way he has it now.
I guess there are still friends who have similar questions in mind about the switching. So I am posting my replies to him below: Continue reading
The Airspeed Indicator for the Lancair Legacy from RealAir Simulations is now available from the FIP Gauge Store.
Although there are still no engine gauges specifically developed (or planned) for the aircraft yet, Legacy pilots should be able to compose an operable cockpit with most of the key instrument from the ASI and the MULTI Shared Gauges under the RealAir category now.
This morning I received an email from Paul Wasserman who asked me why the red line on my A2A C172R tachometer is set at 2,400 rpm, rather than 2,700 rpm as shown on his cockpit. Looking at his photo, I was bewildered because I had never seen the gauge before; and it was the first time someone reported to me about this inconsistency.
In order to confirm that there were nothing I had missed, I re-downloaded, re-installed and re-updated the aircraft in the following hours. “Without luck”, the result was the same — the red line is still at 2,400 rpm. I really had my head scratched. Continue reading
My new cockpit is still far from complete but it is operable now with the “new” VRInsight Flight Master Yoke-II (the Yoke) is in position.
Actually, I bought the Yoke nearly three years ago in October 2014, at which I had an intention to have it to replace my long-used Saitek Cessna Yoke and the Switch Panel altogether, because the VRInsight Yoke has already integrated most of the key switches found on the Switch Panel.
Unfortunately, the plan didn’t work out because I had mis-calculated (or more precisely confused by) the Yoke’s published dimensions. With 26 inches or 66 centimeters in depth (the company uses Width), the Yoke was far too deeper than my old work-bench could accommodate. So, it has been kept in the storage for the last three years until I finally get a bigger table to be able to use it now.
What a coincidence that VRInsight has just announced their Yoke-III. Therefore, a review for the older Yoke-II, I believe, should still shed some light for those who are interested in the new one. In particular their specifications are almost the same, except the new model has just further included a push-pull Throttle, a Trim Lever (not trim wheel), and a few pounds in weight. Continue reading
Affinity Mask could bring improvements to flight simulators. But the question is: how can we tell from a hypothetical value (or more precisely a CPU combination) that it will bring positive gains to our system before we put it in the configuration file (fsx.cfg or Prepar3D.cfg) ?
Frankly, I don’t have a good answer myself because there are so many variables involved. However, following is the approach I take to precheck the performances from different Affinity Masks in realtime, then thru which I pick the one I think the best for my set up.
Affinity Mask is commonly recognized as one of the most useful features that allows flightsimmers to improve system performance by altering the combination of running CPUs assigned to the simulator.
Here’s my Affinity Mask Calculator (with redesigned interface) version that I hope it could give you some helps during your search for the best possible value.
Using the calculator is simple and intuitive — just select the CPUs you want to assign to FSX or Prepar3D based on: Continue reading
Received a number of inquiries recently from friends who asked for advises why their FIPs (Flight Instrument Panels) no longer work after upgrading to P3Dv4.
Causes are in general similar — the exe.xml and/or the DLL.XML are missing. Because these two files don’t come with the simulator nor created by the Saitek drivers by default. Moreover, the latest FSUIPC5 is also a prerequisite.
Fixes are simple: Continue reading