AffinityMask is the highest searched subject in my blog. There are many recommended values over the Internet and I’ve tried and explored many of the suggestions (see my various Posts here) for both my FSX and P3D systems.
Since early last year, I’ve been using AffinityMask=256 in my P3D setup.
I know the Binary of 255 equals to 11111111, which represents the using of all 8 cores on a Quad-core 8-Thread CPU when it is assigned for the AffinityMask.
And the Binary value of 256 equals to Continue reading