289: Automate Shader Cleaning


Rebuilding the shader cache of the simulator helps fix problems suddenly coming up without a proper cause.   The reasons explained in my Post 58: Rebuild FSX Shader Cache for FSX.  It is applicable to P3D as well.

There are friends asking if it is possible to automate the deletion process right before the running of FSX or P3D, when needed.

Surely it is possible.   Continue reading