I don’t know how you use REX (Real Environment Extreme) in your system. I just choose the environment textures I prefer and then install them into FSX or P3D for good. True, I might pick a different cloud or sky texture once or twice a month to give the simulator a fresh look. But that’s all.
Based on the concept from my earlier ShadeShifter, which allows the changes of tones and colors of the environment in the simulator everyday, I recently wrote another utility that could inject different pre-extracted sky and ocean textures from REX according to the calendar day of the month, prior to the loading of FSX or P3D. And these textures have been further mixed to maximize allowable texture-combo variations. In other words, my sky and ocean now look differently each day.
I know REX comes with a randomized texture installation features. I simply don’t have the patience to wait for its long and tedious decryption process every time.
With the new utility, I call it SkyShifter, texture injection process takes a few seconds only.
The swiftness does come with a price, unfortunately. The texture pre-extraction and manipulation processes are a bit complicated. So the first version of it basically meets my own needs. And I am not sure if it is going to have the next version available for download.
Anyway, should anyone have similar thoughts in mind about REX, I am happy to share the idea of my approach in the Comment section.
I started this post two days ago and my original plan was to complete and elaborate the whole idea in this article rather than via discussions in the Comment section. However, I really don’t feel up to continue doing it since I had a car accident yesterday morning. No casualty, damages not serious. But I am still quite upset about what’s happened.