251: My Cockpit View 2014 Update Part 1

TechLevel02W
With the three 27-inch monitors in place, I’ve been able to bring up a glare-shield of the Cessna 172 panel that matches the size of 41 inches (105 cm) as if in the real cockpit. To achieve the result, I set InitialZoom=0.3 in the Virtual Cockpit of the aircraft.CFG, and WideViewAspect=False in either fsx.CFG or Prepar3D.CFG.

This creates the widest scenery display in front of the wind-shield from my 8040 x 1440 monitor-combo, without the appearance of distorted scenery objects towards the edges on both ends (see image below).

Click to see full image in 1/3 of the original size
Click to see full image in 50% of the original size

Followings are the Camera Definitions for my C172:  

[CameraDefinition.001]
Title = Virtual Cockpit
Guid = {C95EAB58-9E4A-4E2A-A34C-D8D9D948F078}
Description = View from Virtual cockpit.
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = TRUE
AllowZoom = TRUE
InitialZoom = 0.3
SmoothZoomTime = 1.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=15
HeadingPanRate=25
PanAcceleratorTime=0
InitialXyz=0.02, 0.05, -0.07
InitialPbh=0.7, 0, 0
HotKeySelect=1

[CameraDefinition.003]
Title = Full Forward View
Guid = {195EAB58-9E4A-4E2A-A34C-A8D9D948F078}
Description = View from outside of the Virtual cockpit.
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.3
SmoothZoomTime = 1.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=15
HeadingPanRate=25
PanAcceleratorTime=0
InitialXyz=0.02, 0.05, 2.4
InitialPbh=0.7, 0, 0
HotKeySelect=2

NOTE that it is not the initial zoom level that ultimately determines the result.   How you then adjust the values of InitialXyz (x=left, right;  y=up, down; z=closer, farther) is actually the most critical.

By pulling or pushing the panel left or right, up or down, and closer or father from you thru these three values, you will be able to get the widest scenery foreground (or background, depending on how you call it), and at the same time have your cockpit locate at the most appropriate position of your choice.

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3 thoughts on “251: My Cockpit View 2014 Update Part 1

  1. Thanks for the post Tim.

    I fly with a 3 x 23″ monitor setup. Following another YouTube tutorial (which gave a detailed explanation on how to go about determining correct zoom factors for each monitor/resolution), I had been using a zoom of 1.00 on my FSX install.

    This gave a very nice picture in the Center monitor, but kinda stretched the images towards the extremes on the Left/Right monitors. To this date, I fly with this stretched image.

    Unfortunately, unlike yourself, my simpit is based off the VRS F/A18E and I also need to use the HUD. When zoomed out to 0.3, the HUD text is almost unreadable, and is practically useless in a combat scenario (Air to Ground or Air to Air), wherein a zoom of 1.0 works best.

    Are you able to suggest/recommend a way forward for my setup.

    Thanks in anticipation.

    Love reading your updates, as always.

    A week ago, was thinking, it’s about time you changed your blog name to P3D times (lol) now, or (maybe) start a parallel blog on P3D also. Just saying….

    Mickey

    Like

    1. Hi Mickey
      P3D Times ? I thought about it but FSX is still a needed platform on my computer as P3D is not compatible to everything I have yet. Maybe a side note to FSX Times. ;)
      Regarding your case, have you tried WideViewAspect=False and InitialZoom=0.3 ? Note that it is not just the initial zoom level. How you adjust — InitialXyz=0.02, 0.05, -0.07 — is most critical to how your cockpit turns out to be displayed. So you can have the widest zoom 0.3 out and then you pull or push your cockpit closer or farther from you until you feel comfortable.
      I should have added the note above to my post. Will do it right after my reply to you.
      Actually, the coming Part 2 of my story is talking about WideViewAspect=True. Splitting the story just gives me more flexibility.
      Tom

      Like

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