161: Adding Scenery Under FlyZone Switcher

For those subscribers who has completed the system preparation and verification processes for the FlyZone Switcher, followings are the procedures for adding new scenery addons under FlyZones.   Though it may look long and complicated, it is simply just a variation to the FlyZone preparation steps you have gone through.

Essentially, the installation procedures ensure that the core files and their corresponding base files required by the Switcher are in-sync at all time.

  1. autogen files
  2. scenery.CFG
  3. DLL.XML
  4. fsx.CFG

Below, I will use the installation of my recently purchased Jackson Hole (KJAC) scenery as an example to illustrate the procedures required to ensure the FlyZone Switcher continues to function properly.

NOTE: Before installing any addon, YOU MUST SWITCH TO THE CORRECT FlyZone FIRST; otherwise, error will occur due to files mismatched.

In this case, switch to N. AMERICA (FTX)

Quit the Switcher after FlyZone is switched.   Then install the scenery as instructed by the developer.

When installation is done, DO NOT run FSX until the following changes are completed.

Open Autogen folder under FSX directory.   Check if the following files are the same:

  • AutogenDescriptions.spb = AutogenDescriptions-NAO.spb
  • default.xml = default-NAO.xml
  • RooftDescriptions.spb = RoofDescriptions-NAO.spb

Ensure these three autogen files are always matching the FlyZone you are installing the new addon.

It should be noted that some addons (such as Aerosoft’s Germany VFR and some Orbx’s products) may modify the autogen contents of these 3 files.   If it happens, remember to duplicate the new file (e.g. default.xml) as the new base file (e.g. default-NAO.xml), so that it can be referenced as the most updated.

Go to the scenery folder.   You will see that the scenery.CFG is now no longer the same as the Scenery-NAO.CFG base file.

In fact, except some freeware, most addons will modify and insert their scenery entries to the scenery.CFG file automatically during installation.   And that’s how the two files become different after new addons are installed.

Now open the scenery.CFG file and search for the new entry added to it.    To ensure having the correct scenery base file the next time you switch to this FlyZone from other areas, copy and add the new entry to the matching base file (in this case, Scenery-NAO.CFG) accordingly.

Remember to change the Area and Layer numbers to the next one (185) after the last area (184) when copying the new entry to the base file (Scenery-NAO.CFG).

If your system has both Orbx’s NA and Oceania addons installed, the Oceania scenery entries (or NA scenery entries in the opposite case) will be added back to the scenery.CFG during installation even they were removed from the earlier system preparations for the FlyZone Switcher.

You can search and remove the unnecessary entries from the scenery.CFG again.

Or you can simply delete the scenery.CFG and create a new one from the just updated Scenery-NAO.CFG file.   Then use the Scenery Library in FSX Settings to rearrange the area in the correct order or in the order you want it to be.

Since the Switcher also provides N. AMERICA ALL (FTX) and ALL AMERICA (FTX) FlyZones that cover Orbx’s scenery as well, we have to take the same approach in STEP 5) to modify Scenery-ALA.CFG and Scenery-NAA.CFG accordingly.

The same update principle also applies to Orbx’s Australia, New Zealand and Oceania FlyZones.

Now go to C:\Users\<user name>\AppData\Roaming|Microsoft\FSX directory and check if the DLL.XML matches its base file (in this case DLL-NAO.XML).    Check:

If  DLL.XML = DLL-NAO.XML,  installation is complete and you can now play FSX.

If  DLL.XML <> DLL-NAO.XML, continue to complete the procedures from STEP 9) below.

Open the DLL.XML and search for the changes inserted by the new addon.    In this example, Orbx’s Jackson hole has added a new ObjectFlow module to the DLL.XML file as shown below:

STEP 10)
To ensure getting the correct base file the next time you switch to this FlyZone, copy and insert the new entry to the correct base file (in this case, DLL-NAO.XML) accordingly.   When done, save and quit the file.

STEP 11)
Now Run FSX and the system will prompt you to install the newly added ObjectFlow module.

Press [ Run ] and then [ Yes ] to continue.

STEP 12)
When the main screen is loaded, Press  [ Yes ]  to quit FSX.

STEP 13)
Open fsx.CFG and search for the KJAC ObjectFlow module newly added to the  [Trusted] section.

STEP 14)
Copy the  new module and insert it to the [Trusted] section of the following base files that cover Orbx’s FlyZones:

  • fsx-ALA.CFG
  • fsx-NAA.CFG
  • fsx-NAO.CFG

When done, all your core files for the Switcher were checked and updated.    You can now play FSX as usual with the Switcher.

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